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Kaneko Japanese
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They say Japanese are very polite people. Thank you, I'm a Japanese. However, I don't know why they thank so. Because we're acting naturally, without any intention. Our behavior is embedded in our culture. or our culture is embedded in our lifestyle. Beside being polite, there are lots of mysterious Japanese behaviors from your aspect. I'd like to explain why they do so.
Why Japanese apologize so often?
Japanese often start their ceremony greeting with apology. Displaying of modesty is considered a sign of virtue, and thus opening conversation with apology words prepare an amicable atmosphere and promote interaction. Saying "sumimasen" or "mooshiwake arimasen" are literally translated as "I'm sorry". However, it's not admitting their fault. It's just a process of getting to the main discussion topic.
Why Japanese say "yes" all the time?
If you have learnt Japanese before, you learnt Japanese "hai" means yes. However, Japanese "Hai"is not exactly "Yes" all the time. In Japanese, "hai" is also used as a signal that the listener is paying attention to the speaker. So in this case, "hai" is just a same implication as nodding, such as"Ah-ha, or I see". However, Japanese often use Yes for the translation of "Hai". English "yes" is more distinct meaning rather than "hai" in Japanese.
Do Japanese understand my talk?
Japanese tend to be quiet while someone's talking. Japanese don't like interrupting someone's talk in a mid way or they feel guilty if they do so. Likewise, they also don't like to be disturbed while they're talking. They think interrupting someone's speech is not showing respect to the person.
Even they have a question, they tend to wait until the speaker finishes their speech. Japanese are raised so by teachers and parents. So if you're a westerner, and found that your Japanese fellows are quiet in a meeting, there is a higher chance that they're holding their horses. (or just have no opinion...)
In Cross cultural communication, we needs patience and adjust our own cultural values from both of our sides.
Kazue Kaneko is a director of J-Biz Training & Consultancy, provides Japanese language training and Japanese Business Culture Seminar.
Online course: http://LearnJapanese123.com
Company website: http://jbiz.com.sg
Shin Megami Tensei: Strange Journey
Plot
Setting
At the beginning of the 21st century, a sudden massive atomic collapse occurs in the South Pole and causing a space abnormality known as the "Schwarzwelt" (, Shubarutsubsu, Schwarz-verse), which poses an imminent threat for humankind and the Earth. A mysterious black hole has appeared on the region of the South Pole and is expanding day by day. Concerned of this event, the United Nations sent a group of researchers from all over the world to investigate the area. Inside, the investigators found that the area has been infested with supernatural beings such as demons that threaten to cross into the world.
Characters
The player assumes an unnamed soldier from Japan (America in the North American release), who will be working with three other crew members of the Red Sprite., Commander Gore (, Goa-taich?), leads the crew, while Jimenez (, Himenesu?), an experienced, reward-seeking American researcher, and Zelenin (, Zernin?), a knowledgeable Russian scientist work together with the player. The crew dons the Demonica suit, which enables access to abilities as well as regulating the player to the conditions within the Schwarzwelt.
Development
The first information on a new title in the series appeared in the form of a teaser site. Scans from Famitsu revealed four new characters as well as two demons, Bugaboo and Mansemat. Kazuma Kaneko, the game's producer and creative designer revealed that he set the game in Antarctica instead of Japan to appeal to audiences outside of the game's native country. Also, he decided not to designate a number in the title.
Reception
The game has received very positive reviews from Japanese gaming magazine, Famitsu, awarding the game 36 of 40(10/9/9/8). They praised the game's consistent balancing present throughout the game as well as commenting that while the player is having fun exploring there is always a constant tension around. Reviewers praised the demon combination aspect of the game saying that it was "the greatest asset the game has -- they give you better results the more you use them" as they allowed the battles to remain fresh and new. Reviewers also praised the uniqueness and accessibility of the game by summing up the review saying "The game's accessible enough that series fans and people just passing by can enjoy this equally. The tutorial is helpful, and the mission goals are clear enough that you're never really lost."
Game Informer rated the game an 8.75, citing the introduction of new concepts with each level of the game's dungeons, and the "masterful blend of an intricate, unique storyline with the addictive demon-hunting gameplay for which the Shin Megami Tensei series is known." Nintendo Power has given immense praise to the game, citing it as the game that proves that "a dungeon crawl doesn't have to be dull...in fact, there's very little it has to be at all."
References
^ " (Business record)" (in Japanese). Lancarse. http://www.lancarse.co.jp/work/index.html. Retrieved 2010-02-18.
^ "All launch copies of SMT: Strange Journey to include bonus soundtrack CD". Atlus U.S.A.. 2009-12-15. http://www.atlus.com/forum/showthread.php?t=5645. Retrieved 2009-12-22. "Shin Megami Tensei: Strange Journey is now scheduled to release on March 23rd, 2010."
^ a b Yip, Spencer. "Shin Megami Tensei: Strange Journey Mission Overview". Siliconera. http://www.siliconera.com/2009/07/16/atlus-teaser-site-reveals-shin-megami-tensei-strange-journey/. Retrieved 2009-07-21.
^ "Shin Megami Tensei: Strange Journey Preview". IGN. 2009-12-14. http://ds.ign.com/articles/105/1055030p1.html. Retrieved 2009-12-22.
^ "Shin Megami Tensei: Strange Journey confirmed for DS". GoNintendo. http://gonintendo.com/viewstory.php?id=90216. Retrieved 2009-07-21.
^ "Why Is Shin Megami Tensei: Strange Journey Set In Antarctica?". Siliconera.com. http://www.siliconera.com/2009/10/02/why-is-shin-megami-tensei-strange-journey-set-in-antarctica/. Retrieved 2009-10-06.
^ 1UP.com. "Japan Review Check: SMT: Strange Journey". 1UP.com. http://www.1up.com/do/newsStory?cId=3176273. Retrieved 2010-02-23.
^ Kollar, Phil. "Shin Megami Tensei: Strange Journey", Game Informer, 2010-03. 20(3): 96.
^ Editors of Nintendo Power: Nintendo Power February, 2009; issue 2 (in English). Future US Inc, 39-42. Retrieved February 1, 2010.
External links
Official website (Japanese)
Official US Website
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Megami Tensei by Atlus
Original series
Megami Tensei Megami Tensei II
Shin Megami Tensei
Shin Megami Tensei II Shin Megami Tensei if... III Strange Journey
Spinoff titles
Last Bible Majin Tensei Jack Bros. Devil Children NINE Digital Devil Saga (2) Imagine Devil Survivor
Persona
Revelations: Persona (PSP) 2 3 (FES Portable Trinity Soul anime) 4
Devil Summoner
Devil Summoner Soul Hackers Raidou Kuzunoha vs. The Soulless Army Raidou Kuzunoha vs. King Abaddon
List of media
This video game article is a stub. You can help Wikipedia by expanding it.
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Categories: 2009 video games | Nintendo DS games | Nintendo DS-only games | Megami Tensei | Upcoming video games | Video game stubs
About the Author
I am a professional editor from
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welcome to visit!
How do you say it in Japanese.?
Okay I know CAT is Neko
and Kitten is Koneko
but how do you say Kitty? (Say, not prounounce. KITI is the japanese pronounciation of the english word, not the japanese word)
I read somewhere it was Koneka, or kaneko... something like that, but I cant remember the exact word.
It would still most likely be Koneko. You could even say Konekochan if you wanted.
Japan worries as yen rises towards 15-year high
The yen rose toward a 15-year high against the dollar on Wednesday, sending benchmark government bond yields below 1 percent and adding pressure on Japanese policymakers to keep the fragile economic recovery on course.
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